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    The Journey Home 


I have gone through many simulations and this was the best that I have seen. I learned a great amount about my work that will help, but more importantly I learned a great deal about myself that I can apply immediately.



 
 

"You and your team have 20 light years to save Earth from the attack of alien raiders and the spread of a deadly disease. As part of a Starship and squadron, you will have to avoid the swarming and powerful raiders and the growing solar storms, while searching for the bio-beacon technology. Choosing your equipment, you set your course for Earth. You may stop on any of the planets, bases or stars along the way to collect information…or should you set a course directly for the blue planet?"

The Journey Home is an interactive, team-based simulation that provides participants with an intensive, powerful, fun and relevant learning experience. It is Star Date 3000 AD, and a squadron of Starships is engaged in a race against time. Each Starship is a team, comprised of four to six players. Each team member has a unique and valuable role to play, bringing his or her own information and experience to the mission. The ultimate mission is to save Earth from enemy raiders and to find the technology to stop the spread of a deadly virus.

Participants are first enrolled in Star Fleet Academy Training. Upon graduation, the the simulation begins with a deadly, pressure-filled countdown. The teams must find the bio-beacon technology, deal with danger in various forms, take advantage of unforeseen opportunities and finally…save the Earth.

The Journey Home is never described as a competition between Starships, yet the entire room erupts into a chaotic and frenetic race to be the first to reach Earth. Challenges escalate because data isn’t shared, resources are wasted, customer needs are ignored, opportunities are missed, time is lost, trust is tested and energies are misplaced. Only at midpoint of the experience do some Starships develop an understanding that they must work together by combining efforts and sharing information. The simulation concludes with a startling end, in which the real enemy is defined and the overall mission is accomplished.

LEARNING OUTCOMES
By the end of the Journey Home experience, participants are connected emotionally and intellectually to the following learning outcomes:

  • The true power of teamwork
  • Alignment to mission
  • The importance of communication
  • Empowerment
  • Customer focus
  • Creative innovation

Confederacy of Stars
For a more complete look at the specific applications and learning outcomes of each individual simulation within Confederacy of Stars, launch yourself into one of the following worlds:

The Journey Home - First Light - The Aquanauts - Alien Contact
- World View